Program Outline
*Program outline is subject to change based on the pedagogical needs.
Session #1
Creativity for Diversity and Inclusion
- Case Study: Loving Day—the world’s largest network of multiethnic community celebrations
The Rise of Purpose-led Brand
- A brief history of branding
- What is a brand purpose and why is it important?
- Homework: Brand Purpose Development
Sessions #2 and #3
Designer’s Social and Ethical Responsibility
- The problems with Fashion–impact
- Design as a problem-solving tool
- Exercise: write your own manifesto
- Strategies to redesign more sustainable products
- Exercise: TED Ten
Session #4
Accessible Design, Universal Design, and Inclusive Design
- What is the difference between accessibility, universality, and inclusion?
- Case studies: design education for inclusivity
Design for Accessibility
- UX and UI accessibility fundamentals
Inclusive and Adaptive Product Design
- Introduction to Inclusive Product Design and Adaptive Product Design
- Creative Challenge
Sessions #5 and #6
Sonic Design for Inclusivity and Accessibility
- Communicate and connect meaningful information through music, sound, and voice
- Adding empathy and humanism to virtual environments
- Create efficiency in articulating the brand, product, message, and benefits
- Exercise: brand messaging and the expression of sonic identity
- Pre-assignment: sound and smart devices
- Smart Home technologies and products
- Accessibility technologies that are changing the world of healthcare
Session #7
Social Entrepreneurship
- Identify your opportunity to create social change
- Develop your business and marketing plan
- Resources and launching your business
- Exercise: social enterprise business plan
Session #8
Social Entrepreneurship and Diversity in the Workplace
- Case Study: Bolé Road Textiles
- Case Study: Hereditary Neuropathy Foundation
- How do we create a more inclusive entrepreneurial space?
- How we can better connect underrepresented entrepreneurs with capital and the future of the sector
- Final Creative Challenge